
Has anyone encountered this problem out there in the industry yet?.
Is there something in the Maya 2017 render options that I have to do/ check?. Could it be a ZBrush exporting problem or Maya Arnold rendering problem?. So for the 2nd alternative method I just exported out the obj from Zbrush and displacement map separately using the multi-map exporter.Īfter doing so the result that I got is thus shown back in the very first screenshot above, where it looks great in the viewport but not in render. But for my current project, I’m required to use Arnold renderer, Maya 2017 and Zbrush 4R8. I could simply give it a shot and use the older versions and hopefully have a successful GoZ export. Method was GoZ from ZBrush 4R7 to Maya 2016 Now in the screenshot below, this is a previous project when GoZ gave me the values I wanted: Method was GoZ from ZBrush 4R8 to Maya 2017 However the values that I got were default as shown here:
So first I thought the problem was with GoZ, because I understand that I have to use GoZ if i want to get the right values for the Alpha Gain and Alpha Offset in the displacement node upon export. But when I render it using arnold renderer the displacement appears “weaker” as shown in the screenshot below. Via Zbrush to Maya workflow for modeling, I can see the exported displacement map exactly as how i want it to be in the viewport. I’m currently facing a problem which I can’t seem to solve. |ZBrush 4R8 to Maya 2017 Displacement Rendering Issue